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Design Patterns – The Factory Pattern

| August 26, 2010

So far we have looked at the Singleton Design Pattern and the Prototype Design Pattern, now we’re going to look at the Factory Design Pattern and how we can implement it in C#. What is it: The Factory Design Pattern is a Creational Pattern. The official definition for the Factory pattern is: Richard McCutchenRichard has [...]

Design Patterns – The Prototype Pattern

| August 25, 2010

In my last entry we looked at the Singleton design pattern, in which it allows on a single instance of a class to be created. In this entry we will look at another design pattern, the Prototype design pattern. Richard McCutchenRichard has been a professional software developer for over 15 years now. In fact he [...]

Design Patterns – The Singleton Pattern

| August 24, 2010

Design patterns are solutions that are used for software development. There are many patterns that are followed, and most companies/developers follow one or more at a time. They range from Abstract Factory (Creating an instance of more than one family of classes) to Singleton (Only a single instance of the class can exist). Today we [...]